
- #Star wars roleplaying games character creation update#
- #Star wars roleplaying games character creation upgrade#
First of all, the starship combat system is extremely simplistic and abstract - a little too much so for my tastes. However, the multiclassing rules are very simple, and can help re-create many of the old templates.I only have two complaints about this otherwise excellent new game. I think that this will help the new game overcome one of the few shortcomings of the excellent WEG system - combat (and skill resolution as a whole) could be extremely slow with experienced characters, as the players would have to roll and then count up huge handfuls of d6s.There are not a large number of character classes available in the new system, especially compared to the plethora of templates available under WEG. I'm happy to report that, in most respects, WotC has really delivered.The d20 rules (similar, but not identical to the 3rd Edition D & D rules) are elegant in their simplicity. I played the old West End Games version of the Star Wars RPG for 12 years, and have been looking forward to this new version for some time. Because it covers the bases it needs to cover. There's other books for more specific things like time periods or ships/weapons or Jedi/Sith related questions.And that is why it is a 5 star book for me. It has many things that will allow you to help the players understand the game, and gives ideas for campaigns, etc.The current GM for our game is using this book, and he thinks it is great too.Are there things left unexplained? Sure, it's just a general start into the roleplaying universe of Star Wars.
#Star wars roleplaying games character creation update#
Also, there are prestige classes which were not there before.There is so much in here of worth just for players, and for Game Masters, this update is a must.

This book has resource upon resource for the player to draw on, which will help save the Game Master time and energy and allow the GM to focus more on the game.Improvements? Changes in the system! It's no longer a simple derivative of 3rd Edition D & D, it is growing in it's own direction. First of all get this book even if you are not going to be running a game of Star Wars yourself.

I actually own both the original core rulebook and the revised core rulebook, and wow is there a heck of a difference. You might want to make sure there are people who interested in playing SWRPG in your neighborhood as this game requires multiple players and your cat will have a bit of a hard time with it. I highly recomend both.) Star Wars RPG is a very good hobby and seeing as you need this book to play I highly recomend you buy it:) PS.

(both of these can be fixed however with 2 books "Starships of the Galaxy" provides not only a space combat system and more ships but a ship creation system and "Arms and Equipment" gives many new vehicles along with nice new weapons and armor. The selection of ships and vehicles are limited to those that were well detailed in the movies. + Charecter creation isn't that difficult as it can be in some games + If you have a good GM (Game Master) the game really comes alive) - The space combat system is very clunky.

+ The combat system is very solid and is easy for new people to understand while not being too simple either.
#Star wars roleplaying games character creation upgrade#
The game has a lot of pros and a few cons + The main book contains a lot of info and you dont need to buy any others, however for someone looking to expand their game there are many upgrade books sold. I am a veteren D & D player and friend recently introduced me to SWRPG.Overall SWRPG is a very good game but is slightly similer to 3rd edition D & D with blasters instead of swords and the force instead of magic.However there are many deeper changes that really make it feel like Star Wars and both RPG veterans and new players will have a lot of fun with it.
